Go. To strengthen computer Go programs and advocate research, development and application of computer games' related fields, Taiwan hosted the "2008 Computational Intelligence Forum and World 9x9 Computer Go Championship (
http://go.nutn.edu.tw)" on September 25-27, 2008, "2009 Invited Games for MoGo vs. Taiwan Professional Go Players (Taiwan Open 2009,
http://go.nutn.edu.tw/2009/)" on February 10-13, 2009, and "FUZZ-IEEE 2009: Panel, Invited Sessions, and Human vs. Computer Go Competition" (
http://oase.nutn.edu.tw/FUZZ_IEEE_2009/index.htm) on August 20-23, 2009. The 2008 and 2009 events were widely reported by the several international mass media such as USA, Germany, France, and Japan (
http://www.ireport.com/docs/DOC-214010 and
http://web.nutn.edu.tw/gac600/2009go-report-english.htm and
http://www.ireport.com/people/leecs ).
The 2010 Invited Game for MoGoTW vs. Human Go Player (
http://go.nutn.edu.tw/2010/) was held at NUTN, Taiwan on Mar. 21, 2010. The age of the 24 invited Go players were from 8 to 13. And, they were divided into three groups according to their dan grade of Go, namely 1D–3D (Dan). Each group had eight children. MoGoTW won all of the games except one game against a 3D Go player. Despite one lost game, MoGoTW was qualified to award three certificates with 1D, 2D, and 3D level on Apr. 2, 2010. It was the first time that the Taiwanese Go association awarded a certificate to a computer Go program. Simultaneously, a ceremony about the cooperative agreement memorandum between NUTN and Taiwan’s National Center for High-Performance Computing (NCHC) in Taiwan was held and four Go players, including a 9P, 1P, 7D, and 6D, were invited to play against MoGoTW. In the end of the games, MoGoTW won 3 out of 7 games
This human vs. computer Go competition (
http://wcci2010.nutn.edu.tw/), organized by the IEEE CIS, 2010 IEEE World Congress on Computational Intelligence (WCCI 2010), IEEE CIS Emergent Technologies Technical Committee (ETTC), and NUTN, was held in Barcelona, Spain on July 20, 2010. Several Taiwanese Go players, including Chun-Hsun Chou (9th Dan Pro, 9P), Ping-Chiang Chou (4P), Shang-Rong Tsai (6th Dan Amateur, 6D), and Shi-Jim Yen (6D), were invited by NUTN to play against the top four computer Go programs at the human vs. computer Go competition, on July 20, 2010. This included MoGo (France), Fuego (Canada), Zen (Japan), and Many Faces of Go (USA). A main novelty is the initial stage of 13 13 games. There are not so many games against strong humans and computers in 13 13, and the computer Go programs even won against human (6D) in 13 13 Go with handicap two (H2) [6]. Additionally, the computer Go program, MoGoTW, also joined its international competition for the first time. Several important guests including Prof. Gary Yen (IEEE CIS President), Dr. Piero Bonissone (IEEE CIS Vice-President for Finances), Dr. Gary Fogel (IEEE CIS Vice-President for Conferences), Prof. Hisao Ishibuchi (IEEE CIS Vice-President for Technical Activities), and Prof. Simon Lucas (IEEE TCIAIG EIC) were invited to give a short talk at the opening ceremony. From the games results at the competition, we know that the computer Go programs won 9 out of the total 22 games. The average performance of the computer Go programs is fast approaching to the professional level.
The game of Go is one of the last board game where the strongest humans are still able to easily win against Computer Go program. But researchers have discovered new performing algorithms and computers are catching up really fast. Taiwan Open 2009 has been ended with a success in making two world records. The Go program MoGo made two new world records by winning a 19 by 19 game with 7 handicap stones against the 9P professional Go player Jun-Xun Zhou and a 19 by 19 game with 6 handicap stones against the 1P professional Go player Li-Chen Chien.
MoGoTW won the first ever 9x9 game against a top pro as black in Oct. 2009. If computers continue to improve at this rate, one more human stronghold may fall in front of machines in less than 10 years. Afterwards, the development team of MoGo will definitely continue to enhance the strength and improve the weakness of MoGo by learning more knowledge and strategy from professional Go players in the future. In order to enhance the fun in Go playing by human interaction with computer programs and to stimulate the development and researches of computer Go programs. The objective of the proposed panel and invited session is to highlight an ongoing research on Computational Intelligence approaches as well as their applications on game domains. In addition, it is also hoped that the advances in computational intelligence will make more progress in the field of computer Go than before to achieve as much as computer chess or Chinese chess in the future.
For more details, please refer to the website:
http://wcci2010.nutn.edu.tw/index.htm.